Conquistas
52 conquistas · 415 pontos no total
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K-1 Defeated Defeat K-1 using Yuka in Story Mode on default or higher difficulty. Continues OK.5 pts -
K-2 Defeated Defeat K-2 as Yuka in Story Mode on default or higher difficulty to unlock secret characters. Continues OK.5 pts -
Max Story Complete Story Mode on max difficulty. Continues OK.25 pts -
Yuka Combo Land a 5-hit combo using Yuka in Story or Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Chiho Combo Land a 5-hit combo using Chiho in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Manami Combo Land a 5-hit combo using Manami in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Jun Combo Land a 3-hit combo using Jun in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Ayako Combo Land a 5-hit combo using Ayako in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Elirin Combo Land a 5-hit combo using Elirin in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Satomi Combo Land a 5-hit combo using Satomi in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Kaori Combo Land a 5-hit combo using Kaori in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Reimi Combo Land a 5-hit combo using Reimi in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
K-1 Combo Land a 4-hit combo using K-1 in Versus Mode against an opponent on default or higher difficulty.5 pts -
K-2 Combo Land a 4-hit combo using K-2 in Versus Mode against an opponent on default or higher difficulty.5 pts -
Yuka's Super I Defeat an opponent in any round using Yuka's first super-move in Story or Normal Mode on default or higher difficulty. Ki Kou Rendan: →↘↓↙← x2 + HP when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Yuka's Super II Defeat an opponent in any round using Yuka's second super-move in Story or Normal Mode on default or higher difficulty. Kiryuu Idaten Geki: →←↙↓↘→ + (P+K) when health is critical. Note: might not unlock if the KO happens too early or late in the Super.5 pts -
Chiho's Super Defeat an opponent in any round using Chiho's super-move in Normal Mode on default or higher difficulty. Super Shisenken: ←↙↓↘→ x2 + (LP+HP) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Manami's Super Defeat an opponent in any round using Manami's super-move in Normal Mode on default or higher difficulty. Gottsui Neko Rocket Punch: ↓↘→↓↘ + (P+K) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Jun's Super Defeat an opponent in any round using Jun's super-move in Normal Mode on default or higher difficulty. Kubota Special: (→↘↓↙←) x2 + HP at close range and when health is critical. Note: might not unlock if the KO happens too early or too late in the Supe5 pts -
Ayako's Super Defeat an opponent in any round using Ayako's super-move in Normal Mode on default or higher difficulty. Spiral Dive: ↓↘→↗ + HK at close range and when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Elirin's Super Defeat an opponent in any round using Elirin's super-move in Normal Mode on default or higher difficulty. Elirin Smash: ↓↘→← + HK when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Satomi's Super Defeat an opponent in any round using Satomi's super-move in Normal Mode on default or higher difficulty. Satomi Bringer: ↓↙←↙↓↘→ + HP when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Kaori's Super Defeat an opponent in any round using Kaori's super-move in Normal Mode on default or higher difficulty. Retsu Zan Dou: ↓↘→↘↓↙← + HK when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Reimi's Super Defeat an opponent in any round using Reimi's super-move in Normal Mode on default or higher difficulty. Griffon Nail: ←→↘↓↙← + (P+K) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Yuka's Ending Reach Yuka's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Chiho's Ending Reach Chiho's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Manami's Ending Reach Manami's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Jun's Ending Reach Jun's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Ayako's Ending Reach Ayako's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Elirin's Ending Reach Elirin's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Satomi's Ending Reach Satomi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Kaori's Ending Reach Kaori's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Reimi's Ending Reach Reimi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
K-1 Victory Defeat any opponent using K-1 in Versus Mode on default or higher difficulty. Handicaps must be default or harder.5 pts -
K-2 Victory Defeat any opponent using K-2 in Versus Mode on default or higher difficulty. Handicaps must be default or harder.5 pts -
Yuka Specialist Complete Normal Mode on default or higher difficulty and only having used Yuka during the run. Continues OK.10 pts -
Chiho Specialist Complete Normal Mode on default or higher difficulty and only having used Chiho during the run. Continues OK.10 pts -
Manami Specialist Complete Normal Mode on default or higher difficulty and only having used Manami during the run. Continues OK.10 pts -
Jun Specialist Complete Normal Mode on default or higher difficulty and only having used Jun during the run. Continues OK.10 pts -
Ayako Specialist Complete Normal Mode on default or higher difficulty and only having used Ayako during the run. Continues OK.10 pts -
Elirin Specialist Complete Normal Mode on default or higher difficulty and only having used Elirin during the run. Continues OK.10 pts -
Satomi Specialist Complete Normal Mode on default or higher difficulty and only having used Satomi during the run. Continues OK.10 pts -
Kaori Specialist Complete Normal Mode on default or higher difficulty and only having used Kaori during the run. Continues OK.10 pts -
Reimi Specialist Complete Normal Mode on default or higher difficulty and only having used Reimi during the run. Continues OK.10 pts -
Battle-Hardened Warrior Reach any character's ending in Normal Mode on the highest difficulty level. Continues OK. So is using different characters during the run.25 pts -
One-Credit Fighter Reach any character's ending in Normal Mode on default or higher difficulty and having used only a single credit.25 pts -
Two-Round Combatant Reach any character's ending in Normal Mode on default or higher difficulty and without having lost a round to any opponent.25 pts -
100K Club Score 100K or more using any character in Normal Mode on default or higher difficulty and using only one credit.5 pts -
200K Club Score 200K or more using any character in Normal Mode on default or higher difficulty and using only one credit.5 pts -
300K Club Score 300K or more using any character in Normal Mode on default or higher difficulty and using only one credit.10 pts -
400K Club Score 400K or more using any character in Normal Mode on default or higher difficulty and using only one credit.10 pts -
500K Club Score 500K or more using any character in Normal Mode on default or higher difficulty and using only one credit.25 pts
Ranking de Advanced V.G.
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Sim, Advanced V.G. tem 52 conquistas que somam 415 pontos. As conquistas são computadas e entram no seu histórico e no ranking para assinantes e durante o período de teste.
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Jogue Advanced V.G. no Etera
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