Achievements
52 achievements · 415 total points
-
K-1 Defeated Defeat K-1 using Yuka in Story Mode on default or higher difficulty. Continues OK.5 pts -
K-2 Defeated Defeat K-2 as Yuka in Story Mode on default or higher difficulty to unlock secret characters. Continues OK.5 pts -
Max Story Complete Story Mode on max difficulty. Continues OK.25 pts -
Yuka Combo Land a 5-hit combo using Yuka in Story or Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Chiho Combo Land a 5-hit combo using Chiho in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Manami Combo Land a 5-hit combo using Manami in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Jun Combo Land a 3-hit combo using Jun in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Ayako Combo Land a 5-hit combo using Ayako in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Elirin Combo Land a 5-hit combo using Elirin in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Satomi Combo Land a 5-hit combo using Satomi in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Kaori Combo Land a 5-hit combo using Kaori in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
Reimi Combo Land a 5-hit combo using Reimi in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.5 pts -
K-1 Combo Land a 4-hit combo using K-1 in Versus Mode against an opponent on default or higher difficulty.5 pts -
K-2 Combo Land a 4-hit combo using K-2 in Versus Mode against an opponent on default or higher difficulty.5 pts -
Yuka's Super I Defeat an opponent in any round using Yuka's first super-move in Story or Normal Mode on default or higher difficulty. Ki Kou Rendan: →↘↓↙← x2 + HP when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Yuka's Super II Defeat an opponent in any round using Yuka's second super-move in Story or Normal Mode on default or higher difficulty. Kiryuu Idaten Geki: →←↙↓↘→ + (P+K) when health is critical. Note: might not unlock if the KO happens too early or late in the Super.5 pts -
Chiho's Super Defeat an opponent in any round using Chiho's super-move in Normal Mode on default or higher difficulty. Super Shisenken: ←↙↓↘→ x2 + (LP+HP) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Manami's Super Defeat an opponent in any round using Manami's super-move in Normal Mode on default or higher difficulty. Gottsui Neko Rocket Punch: ↓↘→↓↘ + (P+K) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Jun's Super Defeat an opponent in any round using Jun's super-move in Normal Mode on default or higher difficulty. Kubota Special: (→↘↓↙←) x2 + HP at close range and when health is critical. Note: might not unlock if the KO happens too early or too late in the Supe5 pts -
Ayako's Super Defeat an opponent in any round using Ayako's super-move in Normal Mode on default or higher difficulty. Spiral Dive: ↓↘→↗ + HK at close range and when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Elirin's Super Defeat an opponent in any round using Elirin's super-move in Normal Mode on default or higher difficulty. Elirin Smash: ↓↘→← + HK when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Satomi's Super Defeat an opponent in any round using Satomi's super-move in Normal Mode on default or higher difficulty. Satomi Bringer: ↓↙←↙↓↘→ + HP when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Kaori's Super Defeat an opponent in any round using Kaori's super-move in Normal Mode on default or higher difficulty. Retsu Zan Dou: ↓↘→↘↓↙← + HK when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Reimi's Super Defeat an opponent in any round using Reimi's super-move in Normal Mode on default or higher difficulty. Griffon Nail: ←→↘↓↙← + (P+K) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.5 pts -
Yuka's Ending Reach Yuka's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Chiho's Ending Reach Chiho's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Manami's Ending Reach Manami's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Jun's Ending Reach Jun's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Ayako's Ending Reach Ayako's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Elirin's Ending Reach Elirin's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Satomi's Ending Reach Satomi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Kaori's Ending Reach Kaori's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
Reimi's Ending Reach Reimi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.5 pts -
K-1 Victory Defeat any opponent using K-1 in Versus Mode on default or higher difficulty. Handicaps must be default or harder.5 pts -
K-2 Victory Defeat any opponent using K-2 in Versus Mode on default or higher difficulty. Handicaps must be default or harder.5 pts -
Yuka Specialist Complete Normal Mode on default or higher difficulty and only having used Yuka during the run. Continues OK.10 pts -
Chiho Specialist Complete Normal Mode on default or higher difficulty and only having used Chiho during the run. Continues OK.10 pts -
Manami Specialist Complete Normal Mode on default or higher difficulty and only having used Manami during the run. Continues OK.10 pts -
Jun Specialist Complete Normal Mode on default or higher difficulty and only having used Jun during the run. Continues OK.10 pts -
Ayako Specialist Complete Normal Mode on default or higher difficulty and only having used Ayako during the run. Continues OK.10 pts -
Elirin Specialist Complete Normal Mode on default or higher difficulty and only having used Elirin during the run. Continues OK.10 pts -
Satomi Specialist Complete Normal Mode on default or higher difficulty and only having used Satomi during the run. Continues OK.10 pts -
Kaori Specialist Complete Normal Mode on default or higher difficulty and only having used Kaori during the run. Continues OK.10 pts -
Reimi Specialist Complete Normal Mode on default or higher difficulty and only having used Reimi during the run. Continues OK.10 pts -
Battle-Hardened Warrior Reach any character's ending in Normal Mode on the highest difficulty level. Continues OK. So is using different characters during the run.25 pts -
One-Credit Fighter Reach any character's ending in Normal Mode on default or higher difficulty and having used only a single credit.25 pts -
Two-Round Combatant Reach any character's ending in Normal Mode on default or higher difficulty and without having lost a round to any opponent.25 pts -
100K Club Score 100K or more using any character in Normal Mode on default or higher difficulty and using only one credit.5 pts -
200K Club Score 200K or more using any character in Normal Mode on default or higher difficulty and using only one credit.5 pts -
300K Club Score 300K or more using any character in Normal Mode on default or higher difficulty and using only one credit.10 pts -
400K Club Score 400K or more using any character in Normal Mode on default or higher difficulty and using only one credit.10 pts -
500K Club Score 500K or more using any character in Normal Mode on default or higher difficulty and using only one credit.25 pts
Advanced V.G. leaderboard
Who scored the most on this game's achievements.
- No achievements in this period yet. Be the first!
- No achievements in this period yet. Be the first!
Advanced V.G. frequently asked questions
How do I play Advanced V.G. on PC?
Download the Etera launcher (Windows or Linux), find Advanced V.G. in the Saturn library and click to download. The launcher handles the emulator and setup for you.
Does Advanced V.G. have achievements?
Yes, Advanced V.G. has 52 achievements worth 415 points. Achievements are counted and saved to your history and the leaderboard for subscribers and during the trial period.
Can I play Advanced V.G. for free?
Yes. Every account gets a 5-day trial with premium features. After that, the free plan allows 3 new games per day and 1 netplay session per day. Premium raises those limits.
Play Advanced V.G. on Etera
Download the launcher for Windows or Linux, find this game in the library and play solo or with friends.
Get Etera
Battle Monsters
Road & Track Presents: The Need for Speed
Crusader: No Remorse
Death Crimson
Rabbit