All Night Nippon Super Mario Bros.
- Gênero
- Platform
- Ano
- 1986
- Publicadora
- Nintendo
- Jogadores
- 1
Netplay P2P disponível em cores compatíveis
Conquistas
105 conquistas · 906 pontos no total
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Monday Blues with Miyuki Defeat Bowser on 1-4 as Mario or Luigi.3 pts -
Tuesday Talk with Takaaki Defeat Bowser on 2-4 as Mario or Luigi.3 pts -
Noritake's Tuesday Tales Defeat Bowser on 3-4 as Mario or Luigi.3 pts -
Midweek Music with KYONKYON Defeat Bowser on 4-4 as Mario or Luigi.5 pts -
Thundering Thursday with Takeshi Defeat Bowser on 5-4 as Mario or Luigi.5 pts -
Sleepy Saturday with Matchan Defeat Bowser on 6-4 as Mario or Luigi.5 pts -
Signing Off with Hidechan Defeat Bowser on 7-4 as Mario or Luigi.5 pts -
Knights of Nippon: Mario Defeat Bowser on 8-4 as Mario.10 pts -
Shining Knights of Nippon: Mario Defeat Bowser on 8-4 Hard mode as Mario.10 pts -
Knights of Nippon: Luigi Defeat Bowser on 8-4 as Luigi.10 pts -
Shining Knights of Nippon: Luigi Defeat Bowser on 8-4 Hard Mode as Luigi.10 pts -
Monday Re-Run Clear Loop 2 as Mario or Luigi.10 pts -
Tuesday Re-Run Clear Loop 3 as Mario or Luigi.10 pts -
Wednesday Re-Run Clear Loop 4 as Mario or Luigi.10 pts -
Thursday Re-Run Clear Loop 5 as Mario or Luigi.10 pts -
Friday Re-Run Clear Loop 6 as Mario or Luigi.10 pts -
Saturday Re-Run Clear Loop 7 as Mario or Luigi.10 pts -
Sunday Re-Run Clear Loop 8 as Mario or Luigi.10 pts -
The Lost Tapes: Broadcast A Defeat Bowser on A-4 as Mario or Luigi.10 pts -
The Lost Tapes: Broadcast B Defeat Bowser on B-4 as Mario or Luigi.10 pts -
The Lost Tapes: Broadcast C Defeat Bowser on C-4 as Mario or Luigi.10 pts -
Lost Tape Legend!: Mario Defeat Bowser on D-4 as Mario.10 pts -
One Magnificent Mario Defeat Bowser on D-4 Hard mode as Mario.25 pts -
Lost Tape Legend!: Luigi Defeat Bowser on D-4 as Luigi.10 pts -
One Legendary Luigi! Defeat Bowser on D-4 Hard Mode as Luigi.25 pts -
High Octane Power Hour: 1-1 In 1-1, be at full speed by the time Mario passes the first ? block and do not slow down before reaching the flag pole.10 pts -
Rush Hour Report: 1-2 On Normal mode, kill all 14 goombas as small Mario then finish 1-2 in its entirety with at least 310 time remaining.10 pts -
High Octane Power Hour: 1-3 In 1-3, be at full speed by the time Mario jumps from the second platform with goombas just after the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
High Octane Power Hour: 1-4 In 1-4, be at full speed by the time Mario jumps over the first lava pit and do not slow down before reaching the axe.10 pts -
Rush Hour Report: 2-1 On Normal mode, kill at least 14 goombas as small Mario then finish 2-1 in its entirety with at least 300 time remaining.10 pts -
High Octane Power Hour: 2-2 In 2-2, be at full swimming speed by the time Mario passes the second coral after the midway checkpoint and do not slow down before reaching the far wall.5 pts -
High Octane Power Hour: 2-3 In 2-3, be at full speed by the time Mario reaches the bridge and do not slow down before reaching the flag pole.10 pts -
High Octane Power Hour: 2-4 In 2-4, be at full speed by the time Mario jumps over the first lava pit in and do not slow down before reaching the axe.10 pts -
Rush Hour Report: 3-1 On Normal mode, kill 16 goombas and hammer brothers as small Mario then finish 3-1 in its entirety with at least 300 time remaining.10 pts -
High Octane Power Hour: 3-2 In 3-2, be at full speed by the time Mario passes the first tree after the midway checkpoint (barren section after the first pit) and do not slow down before reaching the flag pole.10 pts -
High Octane Power Hour: 3-3 In 3-3, be at full speed by the time Mario passes the four skinny trees at the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: 3-4 Finish 3-4 with Mario with at least 260 time remaining.10 pts -
High Octane Power Hour: 4-1 In 4-1, be at full speed by the time Mario clears the first pipe and do not slow down before reaching the flag pole.10 pts -
High Octane Power Hour: 4-2 In 4-2, be at full speed by the time Mario clears the pipe surrounded by pits just after the midway checkpoint and do not slow down before entering the pipe at the end of the underground section.10 pts -
High Octane Power Hour: 4-3 In 4-3, be at full speed by the time Mario jumps off the fifth mushroom of the cluster after the elevator platforms at the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: 4-4 Finish 4-4 with Mario with at least 340 time remaining.10 pts -
Hotshot Hotline: 5-1 On Normal mode in 5-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
Hotshot Hotline: 5-2 On Normal mode in 5-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
High Octane Power Hour: 5-3 In 5-3, be at full speed by the time Mario jumps off the low, wide tree at the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Rush Hour Report: 5-4 On Normal mode, kill all goombas as small Mario then finish 5-4 with at least 250 time remaining.10 pts -
High Octane Power Hour: 6-1 In 6-1, be at full speed by the time Mario jumps over the first pit and do not slow down before reaching the flag pole.10 pts -
Rush Hour Report: 6-2 On Normal mode, kill at least two goombas as small Mario then finish 6-2 in its entirety with at least 315 time remaining.10 pts -
High Octane Power Hour: 6-3 In 6-3, be at full speed by the time Mario reaches the medium height tree shortly into the Bullet Bill section after the midway checkpoint and do not slow down before reaching the flag pole.25 pts -
Rush Hour Report: 6-4 On Normal mode, kill at least three goombas as small Mario then finish 6-4 with at least 225 time remaining.10 pts -
Hotshot Hotline: 7-1 On Normal mode in 7-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
Beat the Clock Block: 7-2 In 7-2, from when Mario passes the first coral in the large pit after the midway checkpoint, reach the far wall within 35 time decrements.10 pts -
High Octane Power Hour: 7-3 In 7-3, be at full speed by the time Mario jumps off the platform with the mushroom block just past the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: 7-4 Finish 7-4 with Mario with at least 330 time remaining.10 pts -
Rush Hour Report: 8-1 On Normal mode, kill at least 20 goombas as small Mario then finish 8-1 in its entirety with at least 150 time remaining.10 pts -
Hotshot Hotline: 8-2 On Normal mode in 8-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
Hotshot Hotline: 8-3 On Normal mode in 8-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.25 pts -
Beat the Clock Block: 8-4 With Mario, make it into the first pipe in 8-4 with at least 370 time remaining.10 pts -
Rush Hour Report: A-1 On Normal mode, kill all four hammer brothers as small Mario then finish A-1 in its entirety with at least 280 time remaining.10 pts -
Beat the Clock Block: A-2 In A-2, from when Mario begins to climb the large stairs after the midway checkpoint, enter the exit pipe within 20 time decrements.10 pts -
High Octane Power Hour: A-3 In A-3, be at full speed by the time Mario jumps off the low, wide mushroom in the middle of the stage just past the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: A-4 Finish A-4 with Mario with at least 240 time remaining.10 pts -
Hotshot Hotline: B-1 On Normal mode in B-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the far wall without despawning it.10 pts -
Beat the Clock Block: B-2 In B-2, from when Mario passes the large platform after the midway checkpoint, reach the far wall within 45 time decrements.5 pts -
High Octane Power Hour: B-3 In B-3, be at full speed by the time Mario jumps from the first tree top and do not slow down before reaching the second pipe.10 pts -
Beat the Clock Block: B-4 Finish B-4 with Mario with at least 210 time remaining.10 pts -
Beat the Clock Block: C-1 Finish C-1 with Mario in its entirety with at least 320 time remaining.10 pts -
High Octane Power Hour: C-2 In C-2, be at full speed by the time Mario jumps off the midstage tree top just after the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: C-3 In C-3, from when Mario jumps off the low tree tops just past the midway checkpoint, reach the flagpole within 45 time decrements.10 pts -
Beat the Clock Block: C-4 Finish C-4 with Mario with at least 300 time remaining.10 pts -
Hotshot Hotline: D-1 On Normal mode in D-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it.10 pts -
High Octane Power Hour: D-2 In D-2, be at full speed by the time Mario jumps and do not slow down before reaching the springboard near the end.10 pts -
Hotshot Hotline: D-3 On Normal mode in D-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it.25 pts -
Beat the Clock Block: D-4 Finish D-4 with Mario with at least 260 time remaining.10 pts -
Live on the Airwaves: 1-1 Starting at the first ? block, beat 1-1 as Luigi without touching ground level for more than 0.1 seconds.2 pts -
Live on the Airwaves: 1-2 Starting at the second ? block, beat 1-2 as Luigi without touching ground level.2 pts -
Topping the Charts: 1-3 As Luigi, jump over the 1-3 flagpole.3 pts -
Live on the Airwaves: 2-1 Starting at the first floating brick, reach the vine warp of 2-1 as Luigi without touching ground level.5 pts -
Topping the Charts: 2-2 As Luigi, jump over the 2-2 flagpole.5 pts -
Topping the Charts: 2-3 As Luigi, jump over the 2-3 flagpole.3 pts -
Topping the Charts: 3-1 As Luigi, jump over the 3-1 flagpole.3 pts -
Rate Limited: 3-2 As Luigi, complete 3-2 while jumping at most 13 times without using the checkpoint.5 pts -
Rate Limited: 3-3 As Luigi, complete 3-3 while jumping at most 13 times without using the checkpoint.5 pts -
Topping the Charts: 4-1 As Luigi, jump over the 4-1 flagpole.5 pts -
Live on the Airwaves: 4-2 Starting at the first brick, beat 4-2 as Luigi without touching ground level.5 pts -
Rate Limited: 4-3 As Luigi, complete 4-3 while jumping at most 13 times without using the checkpoint.5 pts -
Topping the Charts: 5-1 As Luigi, jump over the 5-1 flagpole.4 pts -
Live on the Airwaves: 5-2 Starting at the first block, reach the vine warp in 5-2 as Luigi without touching ground level for more than 0.2 seconds.10 pts -
Topping the Charts: 5-3 As Luigi, jump over the 5-3 flagpole.4 pts -
Topping the Charts: 6-1 As Luigi, jump over the 6-1 flagpole.4 pts -
Live on the Airwaves: 6-2 Starting at the first block, beat 6-2 as Luigi without touching ground level.4 pts -
Topping the Charts: 7-1 As Luigi, jump over the 7-1 flagpole.4 pts -
Topping the Charts: 7-2 As Luigi, jump over the 7-2 flagpole.5 pts -
Budget Broadcast: 7-3 As Luigi, beat 7-3 only earning score once.10 pts -
Topping the Charts: 8-1 As Luigi, jump over the 8-1 flagpole.5 pts -
Budget Broadcast: 8-2 As Luigi, beat 8-2 without earning any score.10 pts -
Topping the Charts: 8-3 As Luigi, jump over the 8-3 flagpole.10 pts -
Topping the Charts: A-1 As Luigi, jump over the A-1 flagpole.2 pts -
Topping the Charts: A-2 As Luigi, jump over the A-2 flagpole.3 pts -
Topping the Charts: A-3 As Luigi, jump over the A-3 flagpole.5 pts -
Topping the Charts: B-1 As Luigi, jump over the B-1 flagpole.4 pts -
Rate Limited: B-3 As Luigi, complete B-3 while jumping at most 13 times without using the checkpoint.5 pts -
Budget Broadcast: C-1 As Luigi, beat C-1 only earning score once.10 pts -
Topping the Charts: C-2 As Luigi, jump over the C-2 flagpole.5 pts -
Rate Limited: C-3 As Luigi, complete C-3 while jumping at most 9 times without using the checkpoint.10 pts -
Budget Broadcast: D-3 As Luigi, beat D-3 without earning any score.25 pts
Ranking de All Night Nippon Super Mario Bros.
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Perguntas frequentes sobre All Night Nippon Super Mario Bros.
Como jogar All Night Nippon Super Mario Bros. online com um amigo?
All Night Nippon Super Mario Bros. (Famicom Disk System) pode ser jogado online com amigos pelo netplay P2P do Etera. É só criar uma sala no launcher e convidar seu amigo, que entra pelo convite. Passo a passo:
- Baixe o launcher do Etera para Windows ou Linux e crie sua conta.
- Peça para seu amigo fazer o mesmo e adicione-o à sua lista de amigos.
- Escolha o jogo na biblioteca e crie uma sala de netplay.
- Convide seu amigo: ele aceita o convite e entra na sala.
- O launcher mantém as dependências na mesma versão para os dois, evitando dessincronização.
Como jogar All Night Nippon Super Mario Bros. no PC?
Baixe o launcher do Etera (Windows ou Linux), procure All Night Nippon Super Mario Bros. na biblioteca de Famicom Disk System e clique para baixar. O launcher cuida do emulador e da configuração para você.
O netplay de All Night Nippon Super Mario Bros. tem lag?
O Etera usa conexão P2P direta entre os jogadores, o que costuma resultar em baixa latência. O resultado depende da qualidade da internet de cada um.
All Night Nippon Super Mario Bros. tem conquistas?
Sim, All Night Nippon Super Mario Bros. tem 105 conquistas que somam 906 pontos. As conquistas são computadas e entram no seu histórico e no ranking para assinantes e durante o período de teste.
Posso jogar All Night Nippon Super Mario Bros. de graça?
Sim. Toda conta tem 5 dias de teste com os recursos premium. Depois, o plano grátis permite 3 novos jogos por dia e 1 sessão de netplay por dia. O Premium amplia esses limites.
Jogue All Night Nippon Super Mario Bros. no Etera
Baixe o launcher para Windows ou Linux, encontre este jogo na biblioteca e jogue sozinho ou com amigos.
Baixar o Etera
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