All Night Nippon Super Mario Bros.
- Genre
- Platform
- Year
- 1986
- Publisher
- Nintendo
- Players
- 1
P2P Netplay available on compatible cores
Achievements
105 achievements · 906 total points
-
Monday Blues with Miyuki Defeat Bowser on 1-4 as Mario or Luigi.3 pts -
Tuesday Talk with Takaaki Defeat Bowser on 2-4 as Mario or Luigi.3 pts -
Noritake's Tuesday Tales Defeat Bowser on 3-4 as Mario or Luigi.3 pts -
Midweek Music with KYONKYON Defeat Bowser on 4-4 as Mario or Luigi.5 pts -
Thundering Thursday with Takeshi Defeat Bowser on 5-4 as Mario or Luigi.5 pts -
Sleepy Saturday with Matchan Defeat Bowser on 6-4 as Mario or Luigi.5 pts -
Signing Off with Hidechan Defeat Bowser on 7-4 as Mario or Luigi.5 pts -
Knights of Nippon: Mario Defeat Bowser on 8-4 as Mario.10 pts -
Shining Knights of Nippon: Mario Defeat Bowser on 8-4 Hard mode as Mario.10 pts -
Knights of Nippon: Luigi Defeat Bowser on 8-4 as Luigi.10 pts -
Shining Knights of Nippon: Luigi Defeat Bowser on 8-4 Hard Mode as Luigi.10 pts -
Monday Re-Run Clear Loop 2 as Mario or Luigi.10 pts -
Tuesday Re-Run Clear Loop 3 as Mario or Luigi.10 pts -
Wednesday Re-Run Clear Loop 4 as Mario or Luigi.10 pts -
Thursday Re-Run Clear Loop 5 as Mario or Luigi.10 pts -
Friday Re-Run Clear Loop 6 as Mario or Luigi.10 pts -
Saturday Re-Run Clear Loop 7 as Mario or Luigi.10 pts -
Sunday Re-Run Clear Loop 8 as Mario or Luigi.10 pts -
The Lost Tapes: Broadcast A Defeat Bowser on A-4 as Mario or Luigi.10 pts -
The Lost Tapes: Broadcast B Defeat Bowser on B-4 as Mario or Luigi.10 pts -
The Lost Tapes: Broadcast C Defeat Bowser on C-4 as Mario or Luigi.10 pts -
Lost Tape Legend!: Mario Defeat Bowser on D-4 as Mario.10 pts -
One Magnificent Mario Defeat Bowser on D-4 Hard mode as Mario.25 pts -
Lost Tape Legend!: Luigi Defeat Bowser on D-4 as Luigi.10 pts -
One Legendary Luigi! Defeat Bowser on D-4 Hard Mode as Luigi.25 pts -
High Octane Power Hour: 1-1 In 1-1, be at full speed by the time Mario passes the first ? block and do not slow down before reaching the flag pole.10 pts -
Rush Hour Report: 1-2 On Normal mode, kill all 14 goombas as small Mario then finish 1-2 in its entirety with at least 310 time remaining.10 pts -
High Octane Power Hour: 1-3 In 1-3, be at full speed by the time Mario jumps from the second platform with goombas just after the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
High Octane Power Hour: 1-4 In 1-4, be at full speed by the time Mario jumps over the first lava pit and do not slow down before reaching the axe.10 pts -
Rush Hour Report: 2-1 On Normal mode, kill at least 14 goombas as small Mario then finish 2-1 in its entirety with at least 300 time remaining.10 pts -
High Octane Power Hour: 2-2 In 2-2, be at full swimming speed by the time Mario passes the second coral after the midway checkpoint and do not slow down before reaching the far wall.5 pts -
High Octane Power Hour: 2-3 In 2-3, be at full speed by the time Mario reaches the bridge and do not slow down before reaching the flag pole.10 pts -
High Octane Power Hour: 2-4 In 2-4, be at full speed by the time Mario jumps over the first lava pit in and do not slow down before reaching the axe.10 pts -
Rush Hour Report: 3-1 On Normal mode, kill 16 goombas and hammer brothers as small Mario then finish 3-1 in its entirety with at least 300 time remaining.10 pts -
High Octane Power Hour: 3-2 In 3-2, be at full speed by the time Mario passes the first tree after the midway checkpoint (barren section after the first pit) and do not slow down before reaching the flag pole.10 pts -
High Octane Power Hour: 3-3 In 3-3, be at full speed by the time Mario passes the four skinny trees at the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: 3-4 Finish 3-4 with Mario with at least 260 time remaining.10 pts -
High Octane Power Hour: 4-1 In 4-1, be at full speed by the time Mario clears the first pipe and do not slow down before reaching the flag pole.10 pts -
High Octane Power Hour: 4-2 In 4-2, be at full speed by the time Mario clears the pipe surrounded by pits just after the midway checkpoint and do not slow down before entering the pipe at the end of the underground section.10 pts -
High Octane Power Hour: 4-3 In 4-3, be at full speed by the time Mario jumps off the fifth mushroom of the cluster after the elevator platforms at the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: 4-4 Finish 4-4 with Mario with at least 340 time remaining.10 pts -
Hotshot Hotline: 5-1 On Normal mode in 5-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
Hotshot Hotline: 5-2 On Normal mode in 5-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
High Octane Power Hour: 5-3 In 5-3, be at full speed by the time Mario jumps off the low, wide tree at the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Rush Hour Report: 5-4 On Normal mode, kill all goombas as small Mario then finish 5-4 with at least 250 time remaining.10 pts -
High Octane Power Hour: 6-1 In 6-1, be at full speed by the time Mario jumps over the first pit and do not slow down before reaching the flag pole.10 pts -
Rush Hour Report: 6-2 On Normal mode, kill at least two goombas as small Mario then finish 6-2 in its entirety with at least 315 time remaining.10 pts -
High Octane Power Hour: 6-3 In 6-3, be at full speed by the time Mario reaches the medium height tree shortly into the Bullet Bill section after the midway checkpoint and do not slow down before reaching the flag pole.25 pts -
Rush Hour Report: 6-4 On Normal mode, kill at least three goombas as small Mario then finish 6-4 with at least 225 time remaining.10 pts -
Hotshot Hotline: 7-1 On Normal mode in 7-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
Beat the Clock Block: 7-2 In 7-2, from when Mario passes the first coral in the large pit after the midway checkpoint, reach the far wall within 35 time decrements.10 pts -
High Octane Power Hour: 7-3 In 7-3, be at full speed by the time Mario jumps off the platform with the mushroom block just past the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: 7-4 Finish 7-4 with Mario with at least 330 time remaining.10 pts -
Rush Hour Report: 8-1 On Normal mode, kill at least 20 goombas as small Mario then finish 8-1 in its entirety with at least 150 time remaining.10 pts -
Hotshot Hotline: 8-2 On Normal mode in 8-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.10 pts -
Hotshot Hotline: 8-3 On Normal mode in 8-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it.25 pts -
Beat the Clock Block: 8-4 With Mario, make it into the first pipe in 8-4 with at least 370 time remaining.10 pts -
Rush Hour Report: A-1 On Normal mode, kill all four hammer brothers as small Mario then finish A-1 in its entirety with at least 280 time remaining.10 pts -
Beat the Clock Block: A-2 In A-2, from when Mario begins to climb the large stairs after the midway checkpoint, enter the exit pipe within 20 time decrements.10 pts -
High Octane Power Hour: A-3 In A-3, be at full speed by the time Mario jumps off the low, wide mushroom in the middle of the stage just past the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: A-4 Finish A-4 with Mario with at least 240 time remaining.10 pts -
Hotshot Hotline: B-1 On Normal mode in B-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the far wall without despawning it.10 pts -
Beat the Clock Block: B-2 In B-2, from when Mario passes the large platform after the midway checkpoint, reach the far wall within 45 time decrements.5 pts -
High Octane Power Hour: B-3 In B-3, be at full speed by the time Mario jumps from the first tree top and do not slow down before reaching the second pipe.10 pts -
Beat the Clock Block: B-4 Finish B-4 with Mario with at least 210 time remaining.10 pts -
Beat the Clock Block: C-1 Finish C-1 with Mario in its entirety with at least 320 time remaining.10 pts -
High Octane Power Hour: C-2 In C-2, be at full speed by the time Mario jumps off the midstage tree top just after the midway checkpoint and do not slow down before reaching the flag pole.5 pts -
Beat the Clock Block: C-3 In C-3, from when Mario jumps off the low tree tops just past the midway checkpoint, reach the flagpole within 45 time decrements.10 pts -
Beat the Clock Block: C-4 Finish C-4 with Mario with at least 300 time remaining.10 pts -
Hotshot Hotline: D-1 On Normal mode in D-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it.10 pts -
High Octane Power Hour: D-2 In D-2, be at full speed by the time Mario jumps and do not slow down before reaching the springboard near the end.10 pts -
Hotshot Hotline: D-3 On Normal mode in D-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it.25 pts -
Beat the Clock Block: D-4 Finish D-4 with Mario with at least 260 time remaining.10 pts -
Live on the Airwaves: 1-1 Starting at the first ? block, beat 1-1 as Luigi without touching ground level for more than 0.1 seconds.2 pts -
Live on the Airwaves: 1-2 Starting at the second ? block, beat 1-2 as Luigi without touching ground level.2 pts -
Topping the Charts: 1-3 As Luigi, jump over the 1-3 flagpole.3 pts -
Live on the Airwaves: 2-1 Starting at the first floating brick, reach the vine warp of 2-1 as Luigi without touching ground level.5 pts -
Topping the Charts: 2-2 As Luigi, jump over the 2-2 flagpole.5 pts -
Topping the Charts: 2-3 As Luigi, jump over the 2-3 flagpole.3 pts -
Topping the Charts: 3-1 As Luigi, jump over the 3-1 flagpole.3 pts -
Rate Limited: 3-2 As Luigi, complete 3-2 while jumping at most 13 times without using the checkpoint.5 pts -
Rate Limited: 3-3 As Luigi, complete 3-3 while jumping at most 13 times without using the checkpoint.5 pts -
Topping the Charts: 4-1 As Luigi, jump over the 4-1 flagpole.5 pts -
Live on the Airwaves: 4-2 Starting at the first brick, beat 4-2 as Luigi without touching ground level.5 pts -
Rate Limited: 4-3 As Luigi, complete 4-3 while jumping at most 13 times without using the checkpoint.5 pts -
Topping the Charts: 5-1 As Luigi, jump over the 5-1 flagpole.4 pts -
Live on the Airwaves: 5-2 Starting at the first block, reach the vine warp in 5-2 as Luigi without touching ground level for more than 0.2 seconds.10 pts -
Topping the Charts: 5-3 As Luigi, jump over the 5-3 flagpole.4 pts -
Topping the Charts: 6-1 As Luigi, jump over the 6-1 flagpole.4 pts -
Live on the Airwaves: 6-2 Starting at the first block, beat 6-2 as Luigi without touching ground level.4 pts -
Topping the Charts: 7-1 As Luigi, jump over the 7-1 flagpole.4 pts -
Topping the Charts: 7-2 As Luigi, jump over the 7-2 flagpole.5 pts -
Budget Broadcast: 7-3 As Luigi, beat 7-3 only earning score once.10 pts -
Topping the Charts: 8-1 As Luigi, jump over the 8-1 flagpole.5 pts -
Budget Broadcast: 8-2 As Luigi, beat 8-2 without earning any score.10 pts -
Topping the Charts: 8-3 As Luigi, jump over the 8-3 flagpole.10 pts -
Topping the Charts: A-1 As Luigi, jump over the A-1 flagpole.2 pts -
Topping the Charts: A-2 As Luigi, jump over the A-2 flagpole.3 pts -
Topping the Charts: A-3 As Luigi, jump over the A-3 flagpole.5 pts -
Topping the Charts: B-1 As Luigi, jump over the B-1 flagpole.4 pts -
Rate Limited: B-3 As Luigi, complete B-3 while jumping at most 13 times without using the checkpoint.5 pts -
Budget Broadcast: C-1 As Luigi, beat C-1 only earning score once.10 pts -
Topping the Charts: C-2 As Luigi, jump over the C-2 flagpole.5 pts -
Rate Limited: C-3 As Luigi, complete C-3 while jumping at most 9 times without using the checkpoint.10 pts -
Budget Broadcast: D-3 As Luigi, beat D-3 without earning any score.25 pts
All Night Nippon Super Mario Bros. leaderboard
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All Night Nippon Super Mario Bros. frequently asked questions
How do I play All Night Nippon Super Mario Bros. online with a friend?
All Night Nippon Super Mario Bros. (Famicom Disk System) can be played online with friends using Etera's P2P netplay. Create a room in the launcher and invite your friend, who joins through the invite. Step by step:
- Download the Etera launcher for Windows or Linux and create your account.
- Ask your friend to do the same and add them to your friends list.
- Pick the game in the library and create a netplay room.
- Invite your friend: they accept the invite and join the room.
- The launcher keeps dependencies on the same version for both players, avoiding desync.
How do I play All Night Nippon Super Mario Bros. on PC?
Download the Etera launcher (Windows or Linux), find All Night Nippon Super Mario Bros. in the Famicom Disk System library and click to download. The launcher handles the emulator and setup for you.
Does All Night Nippon Super Mario Bros. netplay lag?
Etera uses a direct P2P connection between players, which usually means low latency. Results depend on each player's internet quality.
Does All Night Nippon Super Mario Bros. have achievements?
Yes, All Night Nippon Super Mario Bros. has 105 achievements worth 906 points. Achievements are counted and saved to your history and the leaderboard for subscribers and during the trial period.
Can I play All Night Nippon Super Mario Bros. for free?
Yes. Every account gets a 5-day trial with premium features. After that, the free plan allows 3 new games per day and 1 netplay session per day. Premium raises those limits.
Play All Night Nippon Super Mario Bros. on Etera
Download the launcher for Windows or Linux, find this game in the library and play solo or with friends.
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